#include "blockID.h"

const char *getName(int blockID)
{
	const char *name;
	switch (blockID)
	{
		case AIR:
			name = "Air";
			break;
		case STONE:
			name = "Stone";
			break;
		case DIRT:
			name = "Dirt";
			break;
		case GRASS:
			name = "Grass";
			break;
		case TORCH:
			name = "Torch";
			break;
		case PUMPKIN_LIGHT:
			name = "Pumpkin Light";
			break;
		case GLOWSTONE:
			name = "Glowstone";
			break;
		case LOG:
			name = "Log";
			break;
		case OAK_WOOD:
			name = "Oak Wood";
			break;
		case BIRCH_WOOD:
			name = "Birch Wood";
			break;
		case PLANK:
			name = "Plank";
			break;
		case LEAF:
			name = "Leaf";
			break;
		case REDWOOD_LEAF:
			name = "Redwood Leaf";
			break;
		case JUNGLE_LEAF:
			name = "Jungle Leaf";
			break;
		case GLASS:
			name = "Glass";
			break;
		case CACTUS:
			name = "Cactus";
			break;
		case SAND:
			name = "Sand";
			break;
		case BEDROCK:
			name = "Bedrock";
			break;
		case SNOW_TOP:
			name = "Snow Top";
			break;
		case SNOW_GRASS:
			name = "Snow Grass";
			break;
		case COAL_ORE:
			name = "Coal Ore";
			break;
		case IRON_ORE:
			name = "Iron Ore";
			break;
		case GOLD_ORE:
			name = "Gold Ore";
			break;
		case DIAMOND_ORE:
			name = "Diamond Ore";
			break;
		case REDSTONE_ORE:
			name = "Redstone Ore";
			break;
		case TNT:
			name = "Tnt";
			break;
		case SANDSTONE:
			name = "Sandstone";
			break;
		case RED_FLOWER:
			name = "Red Flower";
			break;
		case YELLOW_FLOWER:
			name = "Yellow Flower";
			break;
		case IRON_BLOCK:
			name = "Iron Block";
			break;
		case GOLD_BLOCK:
			name = "Gold Block";
			break;
		case DIAMOND_BLOCK:
			name = "Diamond Block";
			break;
		case BLACK_WOOL:
			name = "Black Wool";
			break;
		case RED_WOOL:
			name = "Red Wool";
			break;
		case DARK_GREEN_WOOL:
			name = "Dark Green Wool";
			break;
		case BROWN_WOOL:
			name = "Brown Wool";
			break;
		case BlUE_WOOL:
			name = "Blue Wool";
			break;
		case PURPLE_WOOL:
			name = "Purple Wool";
			break;
		case CYAN_WOOL:
			name = "Cyan Wool";
			break;
		case GRAY_WOOL:
			name = "Gray Wool";
			break;
		case WHITE_WOOL:
			name = "White Wool";
			break;
		case DRAK_GRAY_WOOL:
			name = "Drak Gray Wool";
			break;
		case PINK_WOOL:
			name = "Pink Wool";
			break;
		case LIGHT_GREEN_WOOL:
			name = "Light Green Wool";
			break;
		case YELLOW_WOOL:
			name = "Yellow Wool";
			break;
		case LIGHT_BLUE_WOOL:
			name = "Light Blue Wool";
			break;
		case FUCHSIA_WOOL:
			name = "Fuchsia Wool";
			break;
		case ORANGE_WOOL:
			name = "Orange Wool";
			break;
		case LADDER:
			name = "Ladder";
			break;
		case JUNGLE_WOOD:
			name = "Jungle Wood";
			break;
		case JUNGLE_GRASS:
			name = "Jungle Grass";
			break;
		case TALL_GRASS:
			name = "Tall Grass";
			break;
		case SHRUB:
			name = "Shrub";
			break;
		case RAW_PORKCHOP:
			name = "Raw Porkchop";
			break;
		case RAW_BEEF:
			name = "Raw Beef";
			break;
		case LEATHER:
			name = "Leather";
			break;
		case WOOD_PICKAXE:
			name = "Wood Pickaxe";
			break;
		case STONE_PICKAXE:
			name = "Stone Pickaxe";
			break;
		case IRON_PICKAXE:
			name = "Iron Pickaxe";
			break;
		case GOLD_PICKAXE:
			name = "Gold Pickaxe";
			break;
		case DIAMOND_PICKAXE:
			name = "Diamond Pickaxe";
			break;
		case COAL:
			name = "Coal";
			break;
		case INGOT_IRON:
			name = "Ingot Iron";
			break;
		case INGOT_GOLD:
			name = "Ingot Gold";
			break;
		case DIAMOND:
			name = "Diamond";
			break;
		case STICK:
			name = "Stick";
			break;
		case FLESH:
			name = "Flesh";
			break;
		case BEEF_COOKED:
			name = "Beef Cooked";
			break;
		case PORKCHOP_COOKED:
			name = "Porkchop Cooked";
			break;
		case CHICKEN_RAW:
			name = "Chicken Raw";
			break;
		case CHICKEN_COOKED:
			name = "Chicken Cooked";
			break;
		case COBBLESTONE:
			name = "Cobblestone";
			break;
		case FURNACE:
			name = "Furnace";
			break;
		case FURNACE_LIT:
			name = "Furnace Lit";
			break;
		case CRAFTING_TABLE:
			name = "Crafting Table";
			break;
		case CHEST:
			name = "Chest";
			break;
		case SHOVEL_DIAMOND:
			name = "Shovel Diamond";
			break;
		case SHOVEL_WOOD:
			name = "Shovel Wood";
			break;
		case SHOVEL_STONE:
			name = "Shovel Stone";
			break;
		case SHOVEL_IRON:
			name = "Shovel Iron";
			break;
		case SHOVEL_GOLD:
			name = "Shovel Gold";
			break;
		case AXE_DIAMOND:
			name = "Axe Diamond";
			break;
		case AXE_WOOD:
			name = "Axe Wood";
			break;
		case AXE_STONE:
			name = "Axe Stone";
			break;
		case AXE_IRON:
			name = "Axe Iron";
			break;
		case AXE_GOLD:
			name = "Axe Gold";
			break;
		case SWORD_DIAMOND:
			name = "Sword Diamond";
			break;
		case SWORD_WOOD:
			name = "Sword Wood";
			break;
		case SWORD_STONE:
			name = "Sword Stone";
			break;
		case SWORD_IRON:
			name = "Sword Iron";
			break;
		case SWORD_GOLD:
			name = "Sword Gold";
			break;
		case GRAVEL:
			name = "Gravel";
			break;
		case MUSHROOM_BROWN:
			name = "Mushroom Brown";
			break;
		case MUSHROOM_RED:
			name = "Mushroom Red";
			break;
		case MUSHROOM_STEM:
			name = "Mushroom Stem";
			break;
		case MUSHROOM_TOP:
			name = "Mushroom Top";
			break;
		case PUMPKIN:
			name = "Pumpkin";
			break;
		case SEEDS_PUMPKIN:
			name = "Seeds Pumpkin";
			break;
		case SEEDS_WHEAT:
			name = "Seeds Wheat";
			break;
		case MYCELIUM:
			name = "Mycelium";
			break;
		case SAPLING_OAK:
			name = "Sapling";
			break;
	}
	return name;
}
